This was something that nobody in the League of Legends world specialized in and I catered to that niche.Īs I mentioned above, the LoL community is massive and even niches can be large. As my articles continued to be published, I happened on the niche of theory/math crafting, which is essentially the art of analyzing game elements from a mathematical and logical perspective. My goal at the time was to create a blog successful enough that it would be known as a reliable source of information and analysis. I started A DIFFerent View (ADV) during Christmas of 2011 as a holiday project to fill my time. How has 'A DIFFerent View' grown since it launched along with Reign of Gaming?" Riot is extremely receptive to ideas and a quick browse through the official forums shows exactly how often Rioters (employees) interact with players.
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While I don't want to bore readers with every implementation, notable examples of fan suggestions being acted upon include Spectator Mode, the Dominion game mode, tournament features, and skin implementations. There have been several examples of fan suggestions implemented by Riot. How receptive has Riot Games been to fan suggestions? I can honestly say Riot Games has the best, if not one of the best, community and player involvement in the gaming industry. In return, I try to produce content that improves player knowledge and the atmosphere of the community as a whole. They help me produce quality content and do what they can in terms of promotion and resources. The team there is focused on making the community of League players the best it can be. The focus on making LoL a household name is something that contributes to this game and the unbelievable fact that IT IS STILL GROWING.Ĭan you explain what type of relationship you have with Riot Games?Īs a contributor of theoretical analysis to a fan site, I am in contact with the community team at Riot Games. The focus on community interaction and understanding of what converts new players into active players has helped them grow this game from some thousands in a small beta to millions of players. While the core concept is similar to other games in the genre, Riot Games' design philosophy has carried LoL through from being an average MOBA game to the most popular game in the world. It's been a fresh breath of air into this genre of MOBA gaming. How have you seen the audience for League of Legends grow since the game launched? It clearly had huge depth to it and yet was presented in an accessible way which other games neglect as a priority. It's easy to pick up and play (relatively), yet is difficult to master.
League of Legends was one of the first games I saw that got the balance between skill floor, learning curve and skill cap just right. I had tried games like DotA in the past but the skill floor and learning curve was much too steep to really capture my attention and keep me playing. My only notable accomplishments in the Arts was to be regional champions in both Debating and Spelling - which, I believe, in turn helps me present arguments logically in my articles, which is a required skill for the types of articles I write.
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I started blogging for Reign of Gaming in the Christmas of 2011 with having no experience in journalism or professional literature. I've always enjoyed discussing gaming and technology for as long as I can remember. What's your background in gaming journalism?